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Unreal Engine Developer

Building immersive multiplayer games with C++ and Blueprint

View My Work

About Me

Welcome to my portfolio! I'm an experienced Unreal Engine Developer with expertise in C++ programming, Blueprint visual scripting, and multiplayer game development. Currently, I'm contributing to Neograph Games on the project Wilder World, an immersive decentralized metaverse built on Ethereum and Unreal Engine 5.

My specialization includes vehicle systems, audio systems, editor/debug tools, destructible meshes, performance optimization, and physics simulations. I've worked extensively with Chaos Physics, creating realistic vehicle mechanics and optimizing systems that handle tens of thousands of instanced static meshes for full destructibility without compromising performance.

In addition to my work at Neograph Games, I'm also developing a Match-3 mobile game for Android as a freelance project, implementing core gameplay systems with C++ and Blueprints. I'm passionate about creating smooth, responsive gameplay experiences and solving complex technical challenges through efficient code and innovative solutions.

My Projects

Resume

Summary

Experienced Unreal Engine Game Developer with expertise in C++ Programming, Blueprint Visual Scripting, Multiplayer Development, Physics Systems, Debugging, and Custom Tools Development. Currently contributing to Neograph Games on the project "Wilder World."

Experience

Unreal Engine Developer

Neograph Games | February 2022 – Present

  • Developed and optimized gameplay mechanics for multiplayer video games using Unreal Engine
  • Collaborated with artists and designers to implement visual and interactive elements, ensuring immersive player experiences
  • Conducted bug testing and troubleshooting for high performance across platforms
  • Utilized Blueprints and C++ to create complex features, enhancing gameplay and immersion

Unreal Engine Developer (Freelance)

Match-3 Mobile Game (Android) — Remote | 2025 – Present

  • Developing a Match-3 puzzle game for Android using Unreal Engine 5
  • Implementing core gameplay systems (grid logic, tile matching, power-ups) with C++ and Blueprints
  • Creating custom VFX, audio triggers, and optimized mobile performance

Education

GITC Methodology, Bachelor's Degree

M. Nalbandyan State University of Shirak | 2016 – 2021

C++ courses

Skills

Languages

  • English (Upper Intermediate)
  • Russian (Upper Intermediate)
  • Armenian (Native)

Programming & Development

  • C++
  • Blueprint Visual Scripting
  • Python
  • Java
  • HTML
  • CSS
  • JavaScript

Game Development

  • Unreal Engine
  • Multiplayer Development
  • Chaos Physics
  • Destructible Meshes
  • Vehicle Mechanics
  • Custom Vehicle System
  • Niagara VFX
  • Audio Systems
  • Input Systems

Tools & Technologies

  • Git
  • GitHub
  • Bitbucket
  • Linear
  • Jira
  • Trello
  • Custom Tools Development
  • Debugging
  • Memory Management

AI Tools

  • ChatGPT
  • Cursor
  • DeepSeek
  • Copilot

Get In Touch

Feel free to reach out or connect with me on social media!

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